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The Original Idea
Posted 05/20/2012 10:08 PM on Ryan's Tumblr
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I know I talk about it a lot around these parts, but that’s only because it’s my most popular video. I’m talking about the Sonic 2006 glitch montage. Hooking up a really old HDD to get at something somebody needed from years and years ago, I ran across this TXT file featuring the original outline for that montage video, written all the way back in June of 2007:
- Blaze in Wave Ocean (WARP SPEED) - Sonic in Dusty Desert (Drowning at the hips) - Knuckles finishing Flame Core - Omega finishing Wave Ocean - Killing Tails as Sonic in White Acropolis. - Amigos spawning dead. - Slowdown in Crisis City (perhaps elsewhere; need good moments for this) - Poor collision detection in White Acropolis. - The torches in Kingdom Valley - Steel boxes in Soleanna port/warehouse with Silver (lift and drop, they freak out) Hell, steel boxes anywhere, it seems. - Steel boxes with Sonic doing a kick on them. - Stealth Enemy guarding empty box in Silver’s Radical Train - Empty mission box in score tally - Electric shield in White Acropolis (give it to Sonic just before you reach Tails section, Sonic keeps the shield even if he dies). - Silver’s “I WILL KILL YOU INSTANTLY” combo when you fight him (grabs you from above)
This was nearly three years before I bought a capture card, and by the time I had the means to record this video “the right way”, I no longer had ready access to this outline text file. But as you can see, many of the points I hit in the video were already set in stone all the way back then - and there are a number of glitches mentioned here that I never even had a chance to show. (May 20)
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Video: (click for larger)
Posted 05/20/2012 10:08 PM on Ryan's Tumblr
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videogamera:
Today MechaGamezilla is joined by Jeff Goldblum to discuss various Jurassic Park videogames he was forced to make over the years.
How on earth did I miss this when it was posted a month ago? This is great. (May 18)
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On Videogame Budgets
Posted 05/20/2012 10:08 PM on Ryan's Tumblr
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It's late February, a week before the Game Developers Conference in San Francisco, where Epic will be unveiling UE4 for the first time outside of the office. Reps from Microsoft, Sony, Nvidia, and the most influential game developers in the industry will be seeing the demo behind closed doors; the NDA-only affair will be Epic's first and best chance to convince them that the future of gaming is unlike anything they previously imagined. âThere is a huge responsibility on the shoulders of our engine team and our studio to drag this industry into the next generation,â says Cliff Bleszinski, Epic's design director. âIt is up to Epic, and Tim Sweeney in particular, to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want itâeven if they don't know they want it.â
— Wired.com on Epic’s Unreal Engine 4 Demo
CLIFFYB TO THE GAME INDUSTRY: “Just spend yourselves in to obsolescence already and get it over with!”
All I can think of is that quote from Naughty Dog, where they talk about how the generational leap from Playstation 2 to Playstation 3 was a very dark, uncertain time, and how jumping from Playstation 3 to Playstation 4 has them absolutely terrified.
As talk grows of developers already working on PlayStation 4 titles, Naughty Dog has revealed its fears over the “difficult” transition to next-gen hardware.
Speaking to Eurogamer, studio co-president Evan Wells called the move a “double-edged sword”, explaining that: “The geek inside you is always excited about a shiny new toy, but then the practicality of it starts to set in: this is going to be a lot of hard work.”
Wells explained that the switch from PS2 to PS3 was “the period that Naughty Dog had its darkest days and we lost people on a weekly basis - people just couldn’t get through it”.
That article was published barely even five months ago. As backroom whispers start to grow in volume over the “Xbox 720” and the “Playstation 4”, Naughty Dog is staying firmly planted on Playstation 3 with The Last Of Us. After The Last Of Us, it will probably be two or three years until the next Naughty Dog game hits Playstation 4, most likely putting them squarely in a position where there might be less pressure to transition as quickly as they did to release Uncharted.
Epic, on the other hand, just shipped Gears of War 3 and the latest Infinity Blade, and are quite clearly chomping at the bit to go bigger and more expensive. But with the death toll of small (and not so small) studios seeing such a dramatic rise with this generation’s overblown production budgets, it’s hard not to wonder if Epic’s push to stay on the bleeding edge might be unhealthy for the game industry as a whole. (May 17)
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Video: (click for larger)
Posted 05/20/2012 10:08 PM on Ryan's Tumblr
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(Youtube Link: http://www.youtube.com/watch?v=CUbFvwRTYTw)
You probably missed my Sonic 4: Episode 2 livestream, given that it was in the middle of the day and was only announced on Twitter. I could have, and should have, told NeoGAF and probably Sonic Retro, but I totally spaced it out. Despite this, I made it a “big production”, giving live commentary over the gameplay footage and everything.
Turned out okay, I think! The last time I tried to do a solo let’s play, it turned out to be a disaster, with lots of dead air and stupid jokes - it was the stereotypical bad LP. But this ended up a lot more natural and fun. Maybe it’s because it was my first blind playthrough - I had plenty to talk about and react to.
Expect a lot of swearing. I know I don’t swear too much around Tumblr or Twitter, but as I say in the video archive, “This is Sonic 4 Episode 2, subtitle: ‘Oh Shit’.”
My only regret is that the archive is so low quality - a side effect of my capture card; it’s easiest for me to stream to uStream in 320x240, which despite what you might think, doesn’t look THAT awful, at least not on my end. But with all the compression artifacts you get here (especially at the start, though it smooths out over the course of the stream) it can be kind of tough to tell what you’re looking at. But, given that I’d need $80-$200+ to upgrade my capture setup, this is the best you’re going to get for a real long time.
I really need to get the Sonic Endurance Race archive up. (May 17)
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Photo:
Posted 05/20/2012 10:08 PM on Ryan's Tumblr
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![click to embiggen [PHOTO]](http://24.media.tumblr.com/tumblr_lvulyqVj3P1r6s0hco1_400.jpg) cosmicremix:
asksallyacornooc:
I WAS JUST SHOWN THE GREATEST IMAGE OF MY ENTIRE LIFE.
Yep.
Man, not that I was on anything close to “his side”, but when you spell it out like this, it’s actually fairly incredible just how blindingly inept Ken Penders really is. Who is this guy trying to fool? (May 17)
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Sonic the Hedgehog 4: Episode 2 [Livestream Archive]
Posted 05/16/2012 09:01 PM on Letsvideogame Youtube
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Ryan puts on his headset and livestreams his first blind run with Sonic 4: Episode 2. Sonic the Hedgehog 4: Episode 2 - Captured Live on Ustream at www.ustream.tv |
Views:
165
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Z
Posted 04/28/2012 06:00 AM on Matt's Bandcamp
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Teck Labyrinth Zone XG_5.mp3
Posted 04/16/2012 03:36 AM on Ryan's Tindeck
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Teck Labyrinth Zone XG_5.mp3, 2.85mb, 02:29, 156kbit, 3 downloads
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Matt vs. Ryan: Rockstar Games' Table Tennis
Posted 03/23/2012 09:42 AM on Letsvideogame Youtube
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Join us in the rumpus room for a rousing game of ping pong. |
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171
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Skate 2 Mega-Ramp-Fun-Time
Posted 02/16/2012 11:41 PM on Letsvideogame Youtube
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I recently got a Hauppauge Colossus (an HD capture card). This is just something I threw together with some of the test footage I captured. Music: Chon - Mountains of Creations |
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179
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Let's Play Max Payne #30: The Science Horse
Posted 02/05/2012 03:11 PM on Letsvideogame Youtube
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The next video might take a while because I want to do things. |
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135
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09:15 |
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Let's Play Max Payne #29: Half-Life References
Posted 02/01/2012 09:46 AM on Letsvideogame Youtube
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Today's a shorty, and the next one's a shorty. We're almost to the next intermission! |
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165
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07:19 |
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Let's Play Max Payne #28: Everyday Low Prices
Posted 01/28/2012 10:06 AM on Letsvideogame Youtube
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COOKIE BREAK |
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123
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Let's Play Max Payne #27: You Can Tell By The Pixels
Posted 01/26/2012 09:41 AM on Letsvideogame Youtube
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The Curse of Max Bzzzzzzzzzzzzzzz |
Views:
141
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Let's Play Dead Space #5: Baby-Donut-Neck
Posted 01/25/2012 10:51 PM on Letsvideogame Youtube
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Spina Bifida |
Views:
82
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15:01 |
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Let's Play Dead Space #4: That baby has heat-seeking missiles!
Posted 01/23/2012 09:59 PM on Letsvideogame Youtube
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Clock wipe, GO! |
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91
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Let's Play Max Payne #26: Real Cold Steel
Posted 01/21/2012 06:17 AM on Letsvideogame Youtube
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Revenge of the curse of subtitles. |
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301
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Let's Play Dead Space #3: Russian Space Nun
Posted 01/21/2012 12:17 AM on Letsvideogame Youtube
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Medical Fact: Thermite burns hotter than the sun |
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192
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21:10 |
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Let's Play Max Payne #25: Feels Goodman
Posted 01/19/2012 04:53 AM on Letsvideogame Youtube
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Stay tuned to our next Let's Play, where we play We're Back A Dinosaur's Story for the SNES. (if you seriously think we're going to do that, go away) |
Views:
168
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13:13 |
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Let's Play Dead Space #2: Mumbles
Posted 01/18/2012 10:35 PM on Letsvideogame Youtube
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Can you hear what Ryan is saying? Me neither! |
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144
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| Time:
29:59 |
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Let's Play Dead Space #1: Thank You Moustache
Posted 01/16/2012 09:22 AM on Letsvideogame Youtube
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Join us, as we battle space lens flare. New episodes Mondays Wednesdays and Fridays! |
Views:
4355
6
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20:59 |
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Let's Play Max Payne #24: Intermission 3
Posted 01/16/2012 04:37 AM on Letsvideogame Youtube
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This was supposed to go up on Saturday. Whoops! LINKS: www.letsvideogame.com www.youtube.com menofrapture.bandcamp.com |
Views:
68
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| Time:
05:17 |
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Let's Play Max Payne #23: PSSSHHHHH
Posted 01/14/2012 09:12 AM on Letsvideogame Youtube
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It's like the sound of a balloon slowly leaking |
Views:
135
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| Time:
09:23 |
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Demo 2012: 1. Realms Beyond The Night
Posted 01/05/2012 05:00 AM on Matt's Bandcamp
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Demo 2012: 2. Defcon
Posted 01/05/2012 05:00 AM on Matt's Bandcamp
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Demo 2012: 3. The Road. The Return.
Posted 01/05/2012 05:00 AM on Matt's Bandcamp
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ff7 - rotting pizza.mp3
Posted 06/16/2011 03:58 PM on Ryan's Tindeck
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ff7 - rotting pizza.mp3, 4.24mb, 03:42, 156kbit, 21 downloads
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hilltop_5.mp3
Posted 05/27/2011 04:13 PM on Ryan's Tindeck
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hilltop_5.mp3, 3.46mb, 03:01, 156kbit, 136 downloads
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Mako 2011_10.mp3
Posted 05/26/2011 05:24 PM on Ryan's Tindeck
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Mako 2011_10.mp3, 3.46mb, 03:01, 156kbit, 34 downloads
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